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Color
This module contains symbolic constants, data types and
macros to help you handling colors in your program.
The vector module header is lapin/color.h.
k
Description
  The
t_bunny_rgb enumeration is useful to access in a char array
containing a color each color component one by one.
In the associated type
t_bunny_color, fields are also following this order.
INDEX
k
Description
  The
t_bunny_color union is 4 bytes length and contains a color. This
color, thanks to its attributes, can be accessed in several ways, matching
several usage.
Symbols
-
uint32_t full:
  This attribute offer the first obvious usage of t_bunny_color.
It is to use it as an integer.
With this attribute, you can simply move the full color easily. One drawback
is that you cannot make efficient math on it.
-
uint8_t argb[4]
  This array of 4 bytes store the same color as full, but allows you
to access each color component separately. Used with the t_bunny_rgb symbolic
constant ALPHA_CMP, RED_CMP, GREEN_CMP and BLUE_CMP, you can
access readably the field you need.
Thanks to this field, you can make efficient math on colors, but you cannot
do all kind of operations because of the nature of unsigned integers. This
field is cool to store colors, but not color offset because of this.
-
int8_t mod[4]:
  This array of 4 bytes do not really store a color. It stores a color offset.
It can be, for example, added to a color, or subtract, with care about overflow, of course.
You may find it quite limited because of its integer nature and this is right. It may
be inefficient: if it is, make your own 4 float array.
INDEX
Description
This macro render a fully transparent black.
Note that drawing it will not, in context that handle opacity, draw anything.
To make this color effective, it must be set or draw in a context that ignore
opacity.
INDEX
Description
This macro render a fully opaque black.
INDEX
Description
This macro render a fully opaque red.
INDEX
Description
This macro render a fully opaque green.
INDEX
Description
This macro render a fully opaque blue.
INDEX
Description
This macro render a fully opaque purple.
INDEX
Description
This macro render a fully opaque teal.
INDEX
Description
This macro render a fully opaque yellow.
INDEX
Description
This macro render a fully opaque white.
INDEX
Description
This macro render a fully opaque quite sad pink.
INDEX
Description
This macro render my favorite fully opaque fun and shiny pink.
INDEX
Description
This macro transform the sent color component to a valid opacity value that
could be added or binary ORed to a full 4 byte color. Example:
unsigned int color =
BLACK;
color |=
TO_ALPHA(128); // The color is now half transparent.
Parameters
-
unsigned char color_component:
  The color component that will be turned into a 4 byte color format.
Return value
-
This function return a 4 byte color format version of the send
1 byte color component.
INDEX
Macro
unsigned int TO_RED (
unsigned char color_component)
Description
This macro transform the sent color component to a valid component value that
could be added or binary ORed to a full 4 byte color. Example:
unsigned int color =
BLACK;
color |=
TO_RED(128); // The color is now draw red
Parameters
-
unsigned char color_component:
  The color component that will be turned into a 4 byte color format.
Return value
-
This function return a 4 byte color format version of the send
1 byte color component.
INDEX
Description
This macro transform the sent color component to a valid component value that
could be added or binary OGreen to a full 4 byte color. Example:
unsigned int color =
BLACK;
color |=
TO_GREEN(128); // The color is now draw green
Parameters
-
unsigned char color_component:
  The color component that will be turned into a 4 byte color format.
Return value
-
This function return a 4 byte color format version of the send
1 byte color component.
INDEX
Description
This macro transform the sent color component to a valid component value that
could be added or binary OBlue to a full 4 byte color. Example:
unsigned int color =
BLACK;
color |=
TO_BLUE(128); // The color is now draw blue
Parameters
-
unsigned char color_component:
  The color component that will be turned into a 4 byte color format.
Return value
-
This function return a 4 byte color format version of the send
1 byte color component.
INDEX
Description
This macro extract the color part of the sent 4 byte color. For example, sending
an half transparent purple will return a transparent purple: only the three
bytes composing the red, green and blue are returned. The fourth byte containing
the opacity is erased and set to 0.
Parameters
-
unsigned int color:
  A 4 byte color that will be partially erased to remove its opacity
component.
Return value
-
This function return a 4 byte color format version of the send
color without its opacity byte.
INDEX
Macro
unsigned int ALPHA (
unsigned char opacity,
unsigned int color)
Description
This macro is pretty useful. It takes two parameters: an opacity and a color
and generate a new color of the sent one with the sent opacity.
Parameters
-
unsigned char opacity:
  The opacity of the color that will be generated.
-
unsigned int color:
  The color that will be used to generate a new one with the sent opacity.
Return value
-
This function return a 4 byte color of the sent color mixed with the
sent opacity.
INDEX
Macro
unsigned int COLOR (
unsigned char opacity,
unsigned char red,
unsigned char green,
unsigned char blue
);
Description
This macro build a 4 byte color from 4 1 byte color components.
Parameters
-
unsigned char opacity:
  The opacity of the generated color.
-
unsigned char red:
  The red part of the generated color.
-
unsigned char green:
  The green part of the generated color.
-
unsigned char blue:
  The blue part of the generated color.
Return value
-
This function returns a 4 byte color, mixing all the sent
components.
INDEX
Description
This macro build a 4 byte color of gray color and with
sent opacity.
Parameters
-
unsigned char opacity:
  The opacity of the generated color.
-
unsigned char gray:
  The red, green and blue part of the generated color.
Return value
-
This function returns a 4 byte color, mixing all the sent
components.
INDEX
Description
This macro build a 4 byte color of fully opaque gray color.
Parameters
-
unsigned char gray:
  The red, green and blue part of the generated color.
Return value
-
This function returns an opaque 4 byte color, mixing all the sent
components.
INDEX